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In this session, we'll explore how to unlock materials in NVIDIA Omniverse. We'll cover Material Definition Language (MDL), its approach to modeling stunning, physically accurate materials, plus show you some exclusive sneak peeks at upcoming features and the future possibilities and opportunities of the standard. Then, we'll dive into Omniverse where we discover a collection of core materials and library of preset materials for production that are included with all Omniverse Apps. We'll also show you the newly released Material Graph Editor for easy authoring of bespoke materials. The session ends with an exploration of the various approaches to material conversion between shading systems and how Omniverse aims to support your preferred workflow.