Sampler Feedback shares the same philosophy as Variable Rate Shading: work smarter to reduce GPU load, to improve performance. Sampler Feedback improves computing between the texture and shader hardware. Developers and engines can use Sampler Feedback to implement sophisticated texture streaming algorithms, allowing large open worlds with beautiful high-resolution textures, without immersion-breaking stutter or texture pop-in. Sampler Feedback can also be used to implement texture space shading, for more efficient rendering.