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Solaris Display Driver – x64/x86

 
版本: 355.11
发布日期: 2015.8.31
操作系统: Solaris x86/x64
语言: Chinese (Simplified)
文件大小: 65.63 MB
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发布重点
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其他信息
  • Added support for the following GPUs:
    • Quadro M4000
      Quadro M5000
  • Fixed a bug that caused applications using OpenCL or CUDA with OpenGL interopability to crash when using GLX indirect rendering.
  • Fixed a bug that caused VDPAU to only display the top half of a video frame when decoding and displaying H.265/HEVC encoded video streams.
  • Fixed a bug that could cause GPU exceptions when using glReadPixels() on the depth or stencil buffers of multisample windows while resizing or moving the windows.
  • Fixed a bug that could cause data from one texture level to overwrite data from the next lowest level, when creating a texture view that did not include the higher of the two levels.
  • Fixed a bug that could cause the nvidia-settings control panel to crash when updating the display layout.
  • Corrected some erroneous reporting of support for GLX extensions: several extensions were being reported as supported for indirect GLX, which were in fact only supported under direct rendering.
  • Added support for the following EGL extensions:
      EGL_KHR_swap_buffers_with_damage
      EGL_NV_stream_consumer_gltexture_yuv
  • Marked the DeleteUnusedDP12Displays option as deprecated.

    Version 1.5.0 of the X Resize and Rotate specification added a note that dynamically-created outputs will not be destroyed, so this option is deprecated and will be removed in a future driver release.

  • Added support for VDPAU profiles added in VDPAU 0.9:
      VDP_DECODER_PROFILE_H264_BASELINE
      VDP_DECODER_PROFILE_H264_CONSTRAINED_BASELINE
      VDP_DECODER_PROFILE_H264_EXTENDED
      VDP_DECODER_PROFILE_H264_PROGRESSIVE_HIGH
      VDP_DECODER_PROFILE_H264_CONSTRAINED_HIGH
  • Fixed a bug that prevented more than one RandR output from sharing user-added modes.
  • Fixed a bug that caused application-specified swap intervals to be ignored on some screens when using Xinerama.
  • Fixed a bug that caused user-supplied RandR modes with nonsensical combinations of the +HSync, -HSync, +VSync, and -VSync flags to corrupt the mode list.
  • Added support to make an OpenGL 3.0 and above context current without making current to any drawable.


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