Linux x64 (AMD64/EM64T) Display Driver 465.24.02 | Linux 64-bit

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*此下载包括 NVIDIA 显卡驱动以及另外安装 GeForce Experience 应用的选项。有关软件使用的详细信息,请分别参阅 NVIDIA GeForce 软件许可证GeForce Experience 软件许可证

*此下载包括 NVIDIA 显卡驱动以及另外安装 GeForce Experience 应用的选项。有关软件使用的详细信息,请分别参阅 NVIDIA GeForce 软件许可证GeForce Experience 软件许可证

单击“下载”按钮,即表示您确认已阅读并同意 NVIDIA 软件用户使用许可。 单击“下载”按钮后,驱动程序将立即开始下载。NVIDIA 建议用户更新到最新的驱动版本。

驱动版本: 465.24.02
发布日期: Wed Apr 14, 2021
操作系统: Linux 64-bit
语言: Chinese (Simplified)
文件大小: 235.71 MB

单击“下载”按钮,即表示您确认已阅读并同意 NVIDIA 软件用户使用许可。 单击“下载”按钮后,驱动程序将立即开始下载。NVIDIA 建议用户更新到最新的驱动版本。

自动更新您的驱动

自动检测驱动并保持更新。截取视频、屏幕截图并与好友分享。NVIDIA app 是 GeForce 显卡的重要搭档。

借助 NVIDIA App 进行协作、工作和娱乐。

工作效率并不会随着工作空间的整理而终结。借助新的 NVIDIA app,您可以在单个应用中获得全套 GPU 生产力工具,从而简化耗时的任务。充分利用 NVIDIA RTX 专业显卡。

  • Added support for the following GPUs:
      RTX A4000
      RTX A5000

  • Updated the nvidia-settings control panel to be more consistent about displaying layout controls which are only applicable for some displays or GPUs connected to the system.
  • Improved X11 DrawText() performance when rendering stippled text.
  • Fixed a bug that could prevent some hardware configurations with large numbers of displays connected to the same GPU from working correctly.
  • Fixed a bug that could cause multi-threaded GLX applications to hang while attempting to handle an XError.
  • Fixed a potential crash in the Vulkan driver when clearing images with multiple layers.
  • Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls.
  • Fixed corruption in the Vulkan driver that sometimes occurred with shadow rendering with image arrays.
  • Added support for the VK_KHR_synchronization2 extension.
  • Added support for the VK_KHR_workgroup_memory_explicit_layout extension.
  • Added support for the VK_KHR_zero_initialize_workgroup_memory extension.
  • Added support for linear images for use with host-visible video memory in Vulkan.
  • Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident.
  • Fixed a bug that caused the NVIDIA driver to retain an incorrect memory mapping of the UEFI system console when booting with the kernel parameter pci=realloc. This could cause the console to corrupt memory in use by the NVIDIA driver, and vice versa.
  • Runtime D3 Power Management is now enabled by default on supported notebook systems with Ampere or newer GPUs. See the chapter titled "PCI-Express Runtime D3 (RTD3) Power Management" in the README for further details.
  • Updated the .run package installer to install and enable the nvidia-suspend.service, nvidia-hibernate.service, and nvidia-resume.service systemd units. These units are used when the NVreg_PreserveVideoMemoryAllocations=1 nvidia module parameter is specified to provide advanced suspend, hibernate, and resume functionality.
    See the chapter titled "Configuring Power Management Support" in the README for more information.
    This functionality can be disabled by passing the --no-systemd parameter to the installer.
  • Updated the NVIDIA X driver to allow OpenGL applications running on an X server that has left the active virtual terminal (VT) to continue running on the GPU, but with a limited frame rate.
    This functionality is only enabled when the NVreg_PreserveVideoMemoryAllocations=1 nvidia module parameter is enabled.
  • Fix a Vulkan clamping bug where fragment depth values would not be clamped to the range [0,1] if VK_EXT_depth_range_unrestricted was not enabled.
  • Fix a bug related to SPIR-V 1.4 non-Input/Output entry point variables.
  • Fixed a bug in compilation of SPIR-V intersection shaders when modules with multiple entry points are used.

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